Jul 15, 2006, 12:48 AM // 00:48
|
#21
|
Lion's Arch Merchant
Join Date: Aug 2005
Profession: Me/E
|
Max, well put.
Why? Why why why???
What is the mesmer population in GW? 10%?? Of the 10%. How many of the mesmers run a 20/20 molder? 10%? Thats 1% of the GW population with a 20/20 molder. WOW!! THANK GOD THEY SAVED THE GW PLANET!!
Where has this nerf been? Sitting in an in-box for some nerd to "fix"?
WHY was it nerfed? Caused unbalance?Like when a level 28 boss ( though we max out at lvl 20) sheds a " 15 second" hex in 3 seconds?
Unbalanced, like how a ranger cant go 55hp UW solo?
Unbalanced like how if I dont pvp and win HOH i can NEVER find those godly items?
Why do HOH winners get godly items? What about the losers of HOH? Its not "fair" that the losers dont get godly items.I dont HOH, so what am I to do?
If they want equality, nerf EVERY weapon to a +1 Q-Tip and a garbage can lid shield.This way its all equal.
How about REWARDING die hard players in some way?
This game , although my favorite pastime, has become a joke.
ie: 600g on a key for a chest, fight through a ton of enemies to get to "tough area chest" to recieve an Earth Staff, req 13, 1/2 recharge water magic.
ie: green items that are the SAME as collectors items...lol..great idea there.
"...and the beat goes on....."
|
|
|
Jul 15, 2006, 01:11 AM // 01:11
|
#22
|
Frost Gate Guardian
|
/signed
im too frustrated and angry to play my warrior now...
|
|
|
Jul 15, 2006, 01:20 AM // 01:20
|
#23
|
Academy Page
Join Date: Apr 2006
Guild: Golden Dragons of Tyria (G0ID)
Profession: N/E
|
hmm maybe it's time the warriors go on strike lol
|
|
|
Jul 15, 2006, 01:30 AM // 01:30
|
#24
|
Ascalonian Squire
Join Date: May 2006
Guild: KGOA
Profession: W/Mo
|
/sign
safety panda
|
|
|
Jul 15, 2006, 02:14 AM // 02:14
|
#25
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
/signed
I can live with the knight/ascalon change. The rune and sheild change was really uncalled for. I can no longer use frenzy or healing sig on my war. That is the backbone of any war.
Assassins are more powerful that wars can ever hope to be. I cannot believe that the whiners are winning with the decision making. I'm all for suggestions and such but not to the point where a profession cannot do its job.
Good bye war. We had some great times together. We've bashed a few skulls and lived to tell about it. Now you fall just like the rest. Its very sad that what was considered the most powerful and cornerstone profession of any team is now the weakest link overnight.
Last edited by twicky_kid; Jul 15, 2006 at 02:17 AM // 02:17..
|
|
|
Jul 15, 2006, 02:20 AM // 02:20
|
#26
|
Banned
Join Date: Jul 2005
Guild: (OoS) Outcasts of Society
Profession: Mo/
|
Damn Twicky.. made me tear a little.. Perfect Post, Completely correct.
|
|
|
Jul 15, 2006, 02:20 AM // 02:20
|
#27
|
Frost Gate Guardian
|
Quote:
Originally Posted by twicky_kid
Its very sad that what was considered the most powerful and cornerstone profession of any team is now the weakest link overnight.
|
It was? i thought with all the skills against a warr..(hint*...not reduce his dmg but completely shut him down) he was greatly underbalanced
|
|
|
Jul 15, 2006, 05:50 AM // 05:50
|
#28
|
Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
|
Quote:
Originally Posted by Mournblade
Disagreeing just to say something is one thing, actually providing a counterpoint or a valid argument is another. Those two were just being trolls.
/agree with OP
|
Perhaps, but is it realistic to expect counter points from everyone? On any internet forum?
|
|
|
Jul 15, 2006, 05:50 AM // 05:50
|
#29
|
Krytan Explorer
Join Date: Aug 2005
Location: Korea
|
Quote:
Originally Posted by HellKite
but If you make a PVP char', you can have items from the bat with certain skills that are hard to obtain on PVE items..
|
like what
Quote:
Originally Posted by HellKite
and there is no insentive in making a Campaign char into a PVP char', since they are nerfing Rockmolder and such..
|
weapon skins, armor skins. getting to play a whole PvE campaign. so you mean there should be the incentive that making a PvE character gives you special stats advantage over PvP characters?
Quote:
Originally Posted by HellKite
About the -50 offhand.. Ok so it is so widely used.. TO FARM.. key word there "Farm".. I mean I love farming don't get me wrong.. and yes I have a -50 offhand and used it to 55.. (don't look at the picture to the left), but Guild Wars is trying to elimate farming as everyone can tell.. and this is the item that hasn't been changed.. and it's the most WIDELY and MOST PRODUCTIVELY used.
|
they're eliminating bot farming, not legitimate player farming...
Quote:
Originally Posted by RYCHER969
How about REWARDING die hard players in some way?
|
huh? this is GW right
Last edited by myword; Jul 15, 2006 at 05:55 AM // 05:55..
|
|
|
Jul 15, 2006, 06:02 AM // 06:02
|
#30
|
Academy Page
Join Date: Apr 2005
Location: Cincinnati
Guild: Governors of Destruction [GOD]
Profession: R/
|
Quote:
Originally Posted by pork soldier
Every time Anet changes something people whine and the game goes on.
get
over
it.
|
SWG players bitched when there were nerfs...look where that game is.
|
|
|
Jul 15, 2006, 06:08 AM // 06:08
|
#31
|
Krytan Explorer
Join Date: Aug 2005
Location: Korea
|
thank god GW wasn't screwed up like SWG was from the start then, eh?
|
|
|
Jul 15, 2006, 06:25 AM // 06:25
|
#32
|
Jungle Guide
Join Date: Oct 2005
Guild: Kinetic Fusion [kF]
Profession: Me/
|
/not signed
Warriors have absorbtion runes, have always had them, and have outrageously high armor and tanking skills. Making damage reduction to only include physical may not make sense when you think about it, but it wont ruin warriors or decrease their popularity. ANet has tried their best to keep everything balanced in a game that revolves around PvP, sorry PvE'ers, get used to it, your numero dos.
|
|
|
Jul 15, 2006, 06:39 AM // 06:39
|
#33
|
Desert Nomad
Join Date: Nov 2005
Profession: N/
|
Quote:
Originally Posted by twicky_kid
Frenzy and healing sig just got nerfed without even being touched.
|
Your kidding about the frenzy right? The only time frenzy was on my bar was when I wanted my dopple to use it to kill him.
Heal sig seems to be the same, I use an armor buff before I plan to use it.
|
|
|
Jul 15, 2006, 06:46 AM // 06:46
|
#34
|
Academy Page
Join Date: Apr 2005
Location: Cincinnati
Guild: Governors of Destruction [GOD]
Profession: R/
|
Quote:
Originally Posted by myword
thank god GW wasn't screwed up like SWG was from the start then, eh?
|
If you say so, eh?
SWG had a great population before all of the nerfs . After the changes players left...it happens in a lot of online games - changes get made that change the original playing concept and people will leave.
|
|
|
Jul 15, 2006, 06:59 AM // 06:59
|
#35
|
Wilds Pathfinder
Join Date: Dec 2005
Guild: Bound By Wild Desire [Wild]
|
Quote:
Originally Posted by Markaedw
Your kidding about the frenzy right? The only time frenzy was on my bar was when I wanted my dopple to use it to kill him.
Heal sig seems to be the same, I use an armor buff before I plan to use it.
|
twicky is talking about PvP where frenzy is used much more often than in PvE ... and no, hes not kidding.
|
|
|
Jul 15, 2006, 11:31 AM // 11:31
|
#37
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
|
Quote:
The -dmg mods is what lets the war do his job. I can get a monks armor up to 90AL with just armor. Every class can acheive the same armor rating as a war can but they are not on the front lines AT ALL TIMES and do not overextend like wars do. Frenzy and healing sig just got nerfed without even being touched. No way you can use these now. Frenzy is gone so we are down to flurry for adrenaline building. Tiger stance for spiking. TF might even make a splash into GvG. Without healing sig wars have no good self heals.
|
I think you are wrong on this one. Cause Frenzy's damage was first doubled, and then the -2 was taken off from the damage. It wasn't taken off twice. Same counts for Healing Signet.
Quote:
9) Modifying armor penitration and such - 10/10 was perfect, worth alot of cash and awsome..... 20/20 came out, worth it, i love it.... they adjusted the greens and such,... But, if you can take my perfect gold -2 -2 shield, and add the physical damage -2 only to it, why cant they make my perfect 10/10 sundering that i invested alot of money and time in getting, into 20/20????
|
I had a 10/10 sundering as well, (though I didn't use it) and it still does it's job like it did before the 20/20 was around. I understand your point, but I don't mind they didn't change my 10/10.
Quote:
and there is no insentive in making a Campaign char into a PVP char', since they are nerfing Rockmolder and such
|
There is, the ability to swap armours, have 4 different weapons instead of 2 are important to me, and I know it is to others as well.
Quote:
Unbalanced like how if I dont pvp and win HOH i can NEVER find those godly items?
Why do HOH winners get godly items? What about the losers of HOH? Its not "fair" that the losers dont get godly items.I dont HOH, so what am I to do?
|
Quote:
How about REWARDING die hard players in some way?
|
The people that win in HoH are I guess die hard players. So they get the reward.
Quote:
Assassins are more powerful that wars can ever hope to be. I cannot believe that the whiners are winning with the decision making. I'm all for suggestions and such but not to the point where a profession cannot do its job.
|
I don't think anything has changed to the warriors DPS has it? Assasins still have a lower DPS than warriors have.
I think people here on Guru are overreacting, and are talking as if there warriors won't be able to do anything. They will be, just wait and see. The warrior forums will still be filled with farming builds, and I don't see a change in the PvP scene either of warriors that can't do their job.
|
|
|
Jul 15, 2006, 11:51 AM // 11:51
|
#38
|
Forge Runner
Join Date: Jul 2006
Location: Denmark
|
Could the mods please merge some of the Warrior whine threads please.
|
|
|
Jul 15, 2006, 08:06 PM // 20:06
|
#39
|
Jungle Guide
Join Date: Oct 2005
Guild: Kinetic Fusion [kF]
Profession: Me/
|
Ok, with absorbtion, shields, and knights/ascalon armor only reducing physical dmg, lets see how much you would lose to a fireball, as suggested before:
absorbtion-3dmg
Shield-2-4dmg
Knights-1dmg
Wow, jolly jee, anywhere from 6-8dmg extra from non-physical damages, which in the overall thick of things in pve, in close to nothing. Archers/Warriors do the most damage in PvE to your group, and guess what they do physical. And as for casters, they do mostly degen, which dmg reduction doesnt affect. Go cry about your few points of dmg elsewhere.
As for pvp, the warriors that are buying elemental mods, will have the same advantage to take vs eachother.
|
|
|
Jul 15, 2006, 08:21 PM // 20:21
|
#40
|
Ascalonian Squire
|
The -50 cesta isnt necessary to farm with the 55 monk skills as a low health of whatever can be achieved with dp and jiggering about with health mods. So removing it wont stop anything. The FFs is not needed now either as the totem axe works just fine. I believe they will get changed/ removed , but it wont prevent that skill set being used for farming
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:29 AM // 07:29.
|